• August 8~11, 2022
  • Vancouver, Canada
  • Computer Vision

SIGGRAPH 2022

The Premier Conference & Exhibition on Computer Graphics & Interactive Techniques

ACM SIGGRAPH is a special interest group within ACM, and SIGGRAPH 2022 is the premier conference for computer graphics and interactive techniques worldwide. This year, SIGGRAPH returns to Vancouver, and the community is ready to engage in person. Sony look forward to this year's exciting sponsorship and exhibition opportunities, featuring a variety of ways to connect with participants in person and virtually.

Recruiting information for SIGGRAPH

We look forward to highly motivated individuals applying to Sony so that we can work together to fill the world with emotion and pioneer the future with dreams and curiosity. Join us and be part of a diverse, innovative, creative, and original team to inspire the world.

For Sony AI positions, please see https://ai.sony/joinus/jobroles/.

*The special job offer for SIGGRAPH-2022 has closed. Thank you for many applications.


Presentation

Date & Time
August 02 (Tuesday) 18:00-19:30pm (PDT)
Event Type
ACM SIGGRAPH Village

International Resources: CG in Japan

Come join our session to learn about and discuss the latest developments in Computer Graphics and interactive technologies in Japan. Our session features talks by some of the leading Japanese researchers and practitioners both in academia and industry.

During SIGGRAPH 2022, you can participate in ACM SIGGRAPH Village events, learn about the organization, and more by visiting http://village.siggraph.org.

Michael Spranger

Sony AI Inc.

Michael Spranger is the COO of Sony AI Inc., Sony's strategic research and development organization established April 2020. Sony AI's mission is to "unleash human imagination and creativity with AI." Michael is a roboticist by training with extensive research experience in fields such as Natural Language Processing, robotics, and foundations of Artificial Intelligence. Michael has published more than 70 papers at top AI conferences such as IJCAI, NeurIPS and others. Concurrent to Sony AI, Michael also holds a Senior Researcher position at Sony Computer Science Laboratories, Inc., and is actively contributing to Sony's overall AI ethics strategy.


Technologies & Business use case

Technology 01 Enhancing games with cutting-edge AI to unlock new possibilities for game developers and players.

We are evolving Game-AI beyond rule-based systems by using deep reinforcement learning to train robust and challenging AI agents in gaming ecosystems. This technology enables game developers to design and deliver richer experiences for players. The recent demonstration of Gran Turismo Sophy™, a trained AI that beat world champions in the PlayStation™ game Gran Turismo™ SPORT, embodies the excitement and possibilities that emerge when modern AI is deployed in a rich gaming environment. As AI technology continues to evolve and mature, we believe it will help spark the imagination and creativity of game designers and players alike.

Can an AI outrace the best human Gran Turismo drivers in the world? Meet Gran Turismo Sophy and find out how the teams at Sony AI, Polyphony Digital Inc., and Sony Interactive Entertainment worked together to create this breakthrough technology. Gran Turismo Sophy is a groundbreaking achievement for AI, but there's more: it demonstrates the power of AI to deliver new gaming and entertainment experiences.

Technology 02 Intelligent Vision Sensor

Intelligent Vision Sensor is the image sensor which is equipped with AI processing functionality, and enables high-speed edge AI processing and extracting only necessary data, which, when using cloud services, reduces data transmission latency, considers privacy, and reduces power consumption and communication costs.

Technology 03 ToF(Time of Flight) AR

AR technology expresses extended reality enhanced with virtual visual information of onscreen landscapes by utilizing depth information of objects and buildings. It is mainly used in entertainment applications such as for smartphones. "ToF AR" developed by Sony Semiconductor Solutions Corporation (SSS) can smoothly depict the movements of hands and fingers by using the proprietary AI processing technology jointly developed with R&D Center of Sony Group Corporation. This makes it possible to develop applications that realize the following functionality on Unity: (1) Hand-gesture function, (2) Function to recognize and smoothly depict body movements, (3) Modeling function to create 3D data,(4) Meshing function to build surrounding environments based on depth information, etc.

Technology 04 Game Simulator for AI Technologies in Game QA Automation

In recent years, the scope of video games has become broader and more complex. The cost burden for game QA, as well as development costs, have increased. In light of these trends, there is a need for technologies to automate game QA. Recent advances in AI technology have led to active research and development to promote automation of game QA using AI technologies.

In order to automate game QA, it is necessary to automate gameplay and detect game anomalies, both of which pose very challenging problems. To accelerate research on game QA automation, our team has developed a game application called "Game Simulator" that has all the features necessary for game QA automation research. Beyond game QA automation, we are also using the Game Simulator to research development of game AI technologies for "AI Player," for autonomous gameplay, and for "AI Checker," for anomaly detection.

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Technology 05 On-the-fly 6DoF object pose estimation

For applications involving interaction with the real world , such as AR, 3 dimensional(6DoF) pose estimation is a key technology. However, modern ML methods require a large amount of labeling effort, which prevents users to improvise and register their favorites. Our technology solves this issue while achieving a high level of accuracy.

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In the right part of the clip above, a 3D model of the object is rendered based on the pose estimation results.

Pick up any object you like and turn it around in front of the camera. This is all it takes to register it.

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Technology 06 Super-Resolution Technology

We are developing a wide range of image quality enhancing technologies, including super-resolution, noise reduction, gradation and color conversion, and motion blur removal. In the fields of image processing, such as imaging and display as well as compression and transmission, we are pursuing the highest level of performance while developing cutting edge image quality enhancing technology that utilizes machine learning (AI). Our aim is to apply it to movie production and streaming, as well as the visualization of 3D data.

Technology 07 Spatial Reality Display ELF-SR1

Sony's Spatial Reality Display leverages industry-leading high-speed vision sensor technology to enable a glasses-free, high-resolution 3D modelling, and visualization experience*. Using the Unity or Unreal Engine SDK, creators can develop VR, AR, and other types of content and bring this content to life using the display**.

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*Computer required with a recommended CPU of Intel Core i7-9700K @3.60GHz or faster; and a graphics card such as NVIDIA GeForce RTX 2070 SUPER or faster.
**Recommend use of "high resolution, quality images" created using Unity or Unreal software.